Riders republic review ign
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I primarily swapped between the rocket pack and one that gave me basically ghost vision – yeah, there’s some supernatural stuff to find when you wander off the main story path – and take out enemies through walls, though others, like the self-reviving Medic pack were equally helpful when I chose not to have one of the Amigo animal companions at my side.Ĭhanging up your arsenal is a lot more important this time around, too. Each one has a unique function, be it a rocket barrage to clear out enemy strongholds or a salvo of poison bombs that can cause hallucinations and turn soldiers against each other. Rounding out your arsenal are Supremos, which are effectively Ultimate Abilities duct-taped to a backpack along with a bunch of depleted uranium.
RIDERS REPUBLIC REVIEW IGN PLUS
They lacked the firepower and armor plating of your more personalized vehicles, but their multifunction designs made them invaluable to getting around Yara’s massive map – plus I just can’t say no to an electric buggy that hot-swaps into a paraglider. There are also a handful of similarly jury–rigged vehicles to find around the world.
RIDERS REPUBLIC REVIEW IGN PORTABLE
These ramshackle killamajigs range from a portable EMP cannon, which is great for disabling tanks and helicopters, to my personal favorite: a minigun made out of an old motorcycle engine that can be upgraded to fire incendiary rounds. Taking a cue from 2019’s Far Cry: New Dawn, FC6 provides not just the usual truckload of real-world weapons but also a selection of what it calls “Resolver Weapons” and Rides, named for the Cuban practice of “making do with what you have.” It’s an idea that arose after the US embargos took effect in the ‘60s. While it’s still super satisfying to clear a checkpoint without raising an alarm or even an eyebrow (this is how I spent most of my playthrough), there’s a very special brand of joy that comes from speeding down a highway trashing a convoy with mounted machine guns while blasting Ricky Martin, and the sizeable arsenal FC6 puts at your disposal makes going loud an especially appealing option this time around.
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On top of that, Far Cry 6 is the strongest the series has ever been when it comes to turning fleets of trucks, helicopters, and tanks into fiery metal scrap. They’re a good addition to the usual roster of “shotgun guy, molotov guy, and heavy guy” that gives you interesting reasons to prioritize your targets beyond simply “who might see or shoot at me next.” Enemy Captains can call in reinforcements or airstrikes to flush you out of your sniper’s nest, while Medics will revive wounded comrades and engineers will mount auto-turrets.
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It’s a little straight–laced, given the series’ origins, but it also provides more diverse and engaging encounters. While previous Far Cry games have mostly pitted us against pirates, mercenaries, and cultists (not to mention mutants, evil cavemen, and cyber commandos), Far Cry 6 makes its bad guys a properly organized and equipped army.